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"...because it sounds cool."

Who are we?

NOKORI is a team of individuals that make games and software. We strive to make fun games along with well made, sturdy, lasting software. We want anyone to be able to enjoy what we make, while at the same time fostering more skilled users and players to allow for a special longetivity to our creations.

Deepak Bhagya

Where can you contact us?


If you have any queries, you can contact us at the above email. They can include anything ranging from applying to join the team, or getting support for our software/games. You can also send an email to just say hi if you want!


What are we making?

  • java game engine NOKORI ENGINE 2012-present

    NNGINE (pronounced "engine") for short, our multi-platform versatile game library is custom made from the LWJGL3 API. It supports both 2D and 3D games, and not only that, boasts a massive toolset that allows for users of any skill-level to take part in the creative process of making video games.

  • we shall wake prequel WE SHALL WAKE DEMO 7 2015

    WE SHALL WAKE DEMO 7 was a precursor game to WE SHALL WAKE made to show off our progress up to that point. Featuring 4 enemy types, 50 moves for the customizable moveset, numerous items, "logs," a gametype editor, and minor story elements - we consider DEMO 7 to be its own game. It's entirely free, and you can get it here. Website

  • branching dialogue editor JDIALOGUE 2018

    JDialogue is a highly customizable and open source branching dialogue editor for video games. It was made directly in response to the lack of free intuitive dialogue editors online. GitHub Repository

  • 2012-present WE SHALL WAKE Post-World Accelerated Action Game

    Starting alongside NNGINE's development, WSW is a hyper-fast action game that features gameplay speeds unrivaled in its genre. Combining highspeed combat with a fluid movement system, WE SHALL WAKE provides a unique experience within the NNGINE library. Website

  • 2015-Present ROBOT FARM Relaxing Farming jRPG

    After the successful release of WE SHALL WAKE DEMO 7, we realized that making a game as ambitious as WSW won't work without a proper budget, and Robot Farm was born as a response to that. Robot Farm will be a lighthearted game featuring farming and classic jRPG gameplay in a vast world that can be played in and made by players.Website


See the latest posts from NOKORI

Tuesday, February 13, 2018

2017 Sucked

So it's been a whole year since we really sat down and talked about what's been going on at NOKORIWARE. A lot of you have probably lost a bit of faith in us to deliver by now, and rightfully so, but I want to try and take a minute to tell you why we've been so reclusive.

I'm Brayden, my friend Daniel and I have been working on We Shall Wake, NNGINE, and Robot Farm since we were teenagers. Normally we try to avoid naming the members of the team unless its vital to what our jobs are and explaining parts of our progress, but this time it's a bit more personal.

Since about 2014, I've had some health issues that have made me pretty sick. Due to some unfortunate real life circumstances, they hit an apex in 2017 and I had to get two surgeries. I ended up having to take a break from school and try and get my bearings back. In fact, this Spring semester is my first back since last Spring. This all took a very large toll on what I could output for our projects, and as such, Robot Farm's goal of a 2017 release has now turned into hopefully a 2018-2019 release. This is the extreme abridged version... It was very rough, but I don't want to be melodramatic, nor do I really want to get into the details. I'm not 100% yet, but I'm making strides to improve.

With that out of the way, we're starting to make decent progress again, we've rewritten the gameplay engine for Robot Farm to properly address everyone's feedback from last January. This includes scrapping the world generator for a hand-made world editor that combines generated elements that are guided by humans. The combat has been overhauled to hopefully have more exciting gameplay elements, and the graphics are getting a face-lift to hopefully meet your expectations more. Videos showcasing these will be coming soon, we're just waiting on art right now. Remember - we're working on pretty much no budget. Because you know, broke college students.

Also, we re-opened our Patreon. If you want to contribute, you can find it here:

It's not something we really rely on, but any amount you can give helps. It makes things go a bit faster on our end since we don't have to wait on personal incomes to buy more resources for the game.

If you have any questions or comments, the best way to reach is us by tweeting at us @weshallwake.

Also, by the way, happy Valentines!